With their first episode of Deep Dive focusing on The Thing: Remastered, Nightdive Studio has turned the topic for episode two to their upcoming remaster of the 1995 comedy horror FPS Killing Time with Killing Time: Resurrected.
Hosted by Dimitris “Modern Vintage Gamer” Giannakis with co-hosts Morgan Shaver (Nightdive’s Comms Manager) and Locke Vincent (Nightdive’s Video Producer), episode two of Deep Dive features interviews with Albert Marin Garau (Nightdive artist) and Josh “Slartibarty” Dowel (Nightdive developer), who are working on Killing Time: Resurrected. The group digs into how the visuals for Killing Time (including the FMV sprites) have been upgraded for HD platforms and what kind of restored content fans can expect from the game.
Once described as “the bastard child of Doom and The 7th Guest” Killing Time was originally released back in 1995 for the Panasonic 3DO, and subsequently ported to the PC. Killing Time: Resurrected features toggleable high-resolution character artwork/sprites from the original 3DO and PC versions of the game, upscaled environmental texturing, smoother gameplay, as well as improved and expanded control and key-bind settings.
Set in the early 1930s, Killing Time: Resurrected casts players as a former Egyptology student trapped in the estate of wealthy heiress Tess Conway. Ms. Conway’s ritual to bestow eternal life backfires, and her high-society friends vanish without a trace. It’s up to players to find and destroy the mystical Egyptian Water-Clock to undo its curse and face a legion of supernatural horrors.
Killing Time: Resurrected will be coming later this year to PC via Steam, PlayStation 4, PlayStation 5, Xbox One, Xbox Series, and the Nintendo Switch.